Bosque De Mil Mariposas (Forest Of A Thousand Butterflies) takes the form of a video-game-like exploration that takes place inside an abandoned cabin in the woods of Mexico. The viewer is prompted to explore the inside of the cabin, equipped with a backpack, a pen and journal.
What did this cabin used to be? What kind of objects reside within its disintegrating walls? Who used it? Who did it belong to?
There are a couple of characters that will help to navigate the viewer through the space. They are bilingual. They will help with reading a journal entry, describing a photo, or pointing out something they see hidden in the corner of the cabin. The furniture within the cabin speaks too; here chairs hold meaning, jars hold contemplation (and maybe candy too? That’s up for the viewer to decide).
It’s a tiny glimpse into a much bigger world through the use of 2D and 3D digital assets.
I’m hugely inspired by my Mexican-American heritage. As a 3D designer and artist, I focus on themes of Latiné identity, childhood memories, and Mexican folklore. I explore the ways in which a memory can become a digital archive through reconceptualisation. And how memories can come alive in our homes and buildings through objects and spatial design. I celebrate the process of becoming for these stories and memories, as I myself navigate my own story of becoming, as a Mexican-American living in Wales.
Through character design, digital illustration and visual storytelling I explore the ideal visual reconceptualisation of stories from the past. Carefully, I wish to discover how gentle spaces can let brave stories move forward, allowing them to simply exist again.